Dashboard
Players0
Sessions0
Sessions / Player0
D0 Session Length0s
D0 Session Count0
D0 Playtime0s
Level Performance
Unique funnel, attempt performance and completion timing| Level | Start Users | Complete Users | Start % | Complete % | Churn | Complete Rate | Fail Rate | Win Rate | Avg Complete Attempt | Median Complete Time | Median Lifetime |
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Retention
D0 = same-day return; D1-D7 = exact lifecycle-day returnPlaytime
Average total playtime per cohort user on each lifecycle dayLevel Range Summary
Selected level range
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Avg Churn (Lv 1-50)—
Win Rate (Lv 1-50)—
Fail Rate (Lv 1-50)—
Top Countries
Unique player distributionPlayers by Country
Drag to pan, wheel to zoom, click a country to zoom inBoosters Used0
Booster Users0
Rewarded Acquired0
Coin Acquired0
Rewarded Share0%
Booster Performance
Level bazinda kullanim ve kazanma kaynaklari–
| Level | Booster | Used | Unique Users | Rewarded Units | Rewarded Claims | Coin Units | Coin Purchases | Rewarded % | Coin % | Avg Uses/User |
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Revive by Level
Level bazinda rewarded revive davranisi| Level | Requests | Completed | Unique Revivers | 1 Revive | 2+ Revives | Completion % | Usage % |
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Ads by Placement
Placement bazinda rewarded reklam performansi| Placement | Requests | Completed | Failed | Revenue |
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